


Tumble (2020)
Depart on a journey across various landscapes solving challenging puzzles, while you try to uncover the tale behind the mysterious kyōōb.
Genre:
Platformer, Puzzle
Platform:
Engine:
Android
Unity Engine
Roles and Responsibilities:
Game Design
-
Conceptualized and Developed the core mechanics and systems of the game.
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Implemented monetization in the game and keep track of the data.
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Created and maintained GDD for clear documentation and progress of the project.
User Interface
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Crafted UI wireframes for all the menu and in-game interfaces in the game and implemented them in engine
Other
-
Gave the game an art pass and added post processing effects to the game.
Tools Used:
Programming:
-
Microsoft Visual Studio
-
C#
Production:
-
Trello
Engine:
-
Unity Engine
UI
-
Adobe XD
-
Adobe Photoshop
-
DoTween
Source Control:
-
Github
Other:
-
MS Office
-
Adobe Premiere Pro
-
Unity Ads
Screenshots:






HYMN OF SHADOW (2018)
Hymn of Shadows is a Horror game designed to make you feel uneasy and lost. The only objective you have is to survive... if you can.
Genre:
Horror, First-Person
Platform:
Engine:
Windows
Unity Engine
Roles and Responsibilities:
Level Design
-
Created the intro / tutorial level making sure the player understands all the main mechanics.
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Built the design in-engine using the assets made by the art department.
User Interface
-
Designed and Implemented the all the Menu systems in the game.
Other
-
Gave the game an art pass and added post processing effects to the game.
Tools Used:
Programming:
-
Microsoft Visual Studio
-
C#
Engine:
-
Unity Engine
Source Control:
-
Github
UI
-
Adobe XD
Production:
-
Trello
Other:
-
MS Office
-
Adobe Photoshop
Humanity SaVR (2020)
When they come, who will save us?
Humanity SaVR is an VR arcade experience, where the player has to take down the enemy Hahshfalah's that are a major threat to the future of humanity.
Genre:
Action-Adventure, Shooter, First-Person
Platform:
Engine:
VR
Unity Engine
Roles and Responsibilities:
Developer
-
Worked on the core systems of this Zygobot Studios project
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Led other studio developers in making sure the systems of the game are simple to understand and implement.
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Developed and Implemented the special attack system in the game.
User Interface
-
Designed and Implemented the all the Menu systems in the game.
Tools Used:
Programming:
-
Microsoft Visual Studio
-
C#
Engine:
-
Unity Engine
UI
-
Adobe XD
-
Adobe Photoshop