
Games
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Tumble (2020)
Depart on a journey across various landscapes solving challenging puzzles, while you try to uncover the tale behind the mysterious kyōōb.
Genre:
Platformer, Puzzle
Platform:
Engine:
Android
Unity Engine
Roles and Responsibilities:
Game Design
-
Conceptualized and Developed the core mechanics and systems of the game.
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Implemented monetization in the game and keep track of the data.
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Created and maintained GDD for clear documentation and progress of the project.
User Interface
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Crafted UI wireframes for all the menu and in-game interfaces in the game and implemented them in engine
Other
-
Gave the game an art pass and added post processing effects to the game.
Tools Used:
Programming:
-
Microsoft Visual Studio
Engine:
-
Unity Engine
Source Control:
-
Github
-
C#
Production:
-
Trello
UI
-
Adobe XD
-
Adobe Photoshop
Other:
-
MS Office
-
Adobe Premiere Pro
-
Unity Ads
-
DoTween
Screenshots:






HYMN OF SHADOW (2018)
Hymn of Shadows is a Horror game designed to make you feel uneasy and lost. The only objective you have is to survive... if you can.
Genre:
Horror, First-Person
Platform:
Engine:
Windows
Unity Engine
Roles and Responsibilities:
Level Design
-
Created the intro / tutorial level making sure the player understands all the main mechanics.
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Built the design in-engine using the assets made by the art department.
User Interface
-
Designed and Implemented the all the Menu systems in the game.
Other
-
Gave the game an art pass and added post processing effects to the game.
Tools Used:
Programming:
-
Microsoft Visual Studio
Engine:
-
Unity Engine
Source Control:
-
Github
-
C#
Production:
-
Trello
UI
-
Adobe XD
Other:
-
MS Office
-
Adobe Photoshop
The Culling Exams (2020)
In a far dystopian future, to control the world population, the world government came up with a brutal but effective solution. Every child must take The Culling Exam to continue living in society.
Genre:
Puzzle, Third-Person
Platform:
Engine:
Windows
Unity Engine
Roles and Responsibilities:
User Interface & Animations
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Designed and Implemented the menu systems.
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Also implemented the character animations to the main game and main menu.
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Animated the camera to have dynamic movement and make smooth transitions.
Tools Used:
Programming:
-
Microsoft Visual Studio
Engine:
-
Unity Engine
Source Control:
-
Github
-
C#
Roles and Responsibilities:
Developer
Humanity SaVR (2020)
When they come, who will save us?
Humanity SaVR is an VR arcade experience, where the player has to take down the enemy Hahshfalah's that are a major threat to the future of humanity.
Genre:
Action-Adventure, Shooter, First-Person
Platform:
VR
Engine:
Unity Engine
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Worked on the core systems of this Zygobot Studios project
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Led other studio developers in making sure the systems of the game are simple to understand and implement.
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Developed and Implemented the special attack system in the game.
User Interface
-
Designed and Implemented the all the Menu systems in the game.