Games

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Tumble (2020)

Depart on a journey across various landscapes solving challenging puzzles, while you try to uncover the tale behind the mysterious kyōōb.

Genre: 

Platformer, Puzzle

Platform:

Engine:

Android

Unity Engine

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Roles and Responsibilities:

Game Design

  • Conceptualized and Developed the core mechanics and systems of the game.

  • Implemented monetization in the game and keep track of the data.

  • Created and maintained GDD for clear documentation and progress of the project.

User Interface

  • Crafted UI wireframes for all the menu and in-game interfaces in the game and implemented them in engine

Other

  • Gave the game an art pass and added post processing effects to the game.

Tools Used:

Programming:

  • Microsoft Visual Studio

Engine:

  • Unity Engine

Source Control:

  • Github

  • C#

Production:

  • Trello

UI

  • Adobe XD

  • Adobe Photoshop

Other:

  • MS Office

  • Adobe Premiere Pro

  • Unity Ads

  • DoTween

Screenshots:

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HYMN OF SHADOW (2018)

Hymn of Shadows is a Horror game designed to make you feel uneasy and lost. The only objective you have is to survive... if you can. 

Genre: 

Horror, First-Person

Platform:

Engine:

Windows

Unity Engine

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Roles and Responsibilities:

Level Design

  • Created the intro / tutorial level making sure the player understands all the main mechanics. 

  • Built the design in-engine using the assets made by the art department. 

User Interface

  • Designed and Implemented the all the Menu systems in the game. 

Other

  • Gave the game an art pass and added post processing effects to the game.

Tools Used:

Programming:

  • Microsoft Visual Studio

Engine:

  • Unity Engine

Source Control:

  • Github

  • C#

Production:

  • Trello

UI

  • Adobe XD

Other:

  • MS Office

  • Adobe Photoshop

The Culling Exams (2020)

In a far dystopian future, to control the world population, the world government came up with a brutal but effective solution. Every child must take The Culling Exam to continue living in society.

Genre: 

Puzzle, Third-Person

Platform:

Engine:

Windows

Unity Engine

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Roles and Responsibilities:

User Interface & Animations

  • Designed and Implemented the menu systems.

  • Also implemented the character animations to the main game and main menu.

  • Animated the camera to have dynamic movement and make smooth transitions.

Tools Used:

Programming:

  • Microsoft Visual Studio

Engine:

  • Unity Engine

Source Control:

  • Github

  • C#

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Roles and Responsibilities:

Developer

Humanity SaVR (2020)

When they come, who will save us?

Humanity SaVR is an VR arcade experience, where the player has to take down the enemy Hahshfalah's that are a major threat to the future of humanity.

Genre: 

Action-Adventure, Shooter, First-Person

Platform:

VR

Engine:

Unity Engine

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  • Worked on the core systems of this Zygobot Studios project

  • Led other studio developers in making sure the systems of the game are simple to understand and implement.

  • Developed and Implemented the special attack system in the game.

User Interface

  • Designed and Implemented the all the Menu systems in the game.