

Resume

Rahul
~ Level 21 ~
HP:
250 / 250
SP:
45 / 45
What I can bring to the table

Skills
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Unity Engine
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Perforce
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Github
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Adobe XD
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C#
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Wireframing
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QA
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Debugging
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Hack N Plan
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Scrum
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Agile

Education
What i've learnt
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MASTER OF SCIENCE IN GAME DESIGN ( 2018 - 2019 )
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BACHELOR OF SCIENCE IN GAME DESIGN ( 2017 - 2018 )

Experience
My Progress so far
DINO TANKS (2019)
Lead Developer / UI Designer
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Developed some of the main attack systems in the game.
Zygobot Studios
March, 2019 - March, 2020
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Collaborated and Managed a set of developers ensuring the systems of the game are simple to understand and implement.
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Systems Design (Ensuring the game is balanced and fine tuning some of the stats in the game from Microsoft Excel to Engine).
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Crafted UI Wireframes for the menu systems in Adobe XD for rapid prototyping.
TUMBLE (2020)
Lead Developer / UI Designer
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Game Design (Conceptualized and Developed the core mechanics and systems of the game).
July, 2020 - Ongoing
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UI Design (Crafted UI wireframes for all the menu systems in the game and implemented them in engine).
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Systems Design (Ensuring the game is balanced and fine tuning some of the stats in the game from Microsoft Excel to Engine).