In this project I was tasked with

In this project I was tasked with

In this project I was tasked with

Exploring a redesign of Valorant Agent Unlock Interface to enhance clarity, add personality and better communicate its purpose to players.

Exploring a redesign of Valorant Agent Unlock Interface to enhance clarity, add personality and better communicate its purpose to players.

Role

Role

Role

Role

Product Designer

Product Designer

Product Designer

Product Designer

Tools

Tools

Tools

Tools

Figma

Figma

Figma

Figma

Timeline

Timeline

Timeline

Timeline

4 weeks

4 weeks

4 weeks

4 weeks

Disciplines

Disciplines

Disciplines

Disciplines

UX Design

UX Design

UX Design

UX Design

UX Research

UX Research

UX Research

UX Research

Interaction Design

Interaction Design

Interaction Design

Interaction Design

Setting the stage

Setting the stage

Setting the stage

What is Valorant

What is Valorant

Valorant is a tactical first-person shooter where players control agents with unique abilities, engaging in strategic 5v5 matches.

Valorant is a tactical first-person shooter where players control agents with unique abilities, engaging in strategic 5v5 matches.

Valorant is a tactical first-person shooter where players control agents with unique abilities, engaging in strategic 5v5 matches.

The game emphasizes precise gunplay, team coordination and objective-based gameplay.

The game emphasizes precise gunplay, team coordination and objective-based gameplay.

The game emphasizes precise gunplay, team coordination and objective-based gameplay.

🎯 Project Goals

🎯 Project Goals

🎯 Project Goals

  • Enhanced Usability: Simplified navigation and clearer agent unlock flow.

  • Enhanced Usability: Simplified navigation and clearer agent unlock flow.

  • Enhanced Usability: Simplified navigation and clearer agent unlock flow.

  • Improved Visual Hierarchy: Made info easier to scan and understand.

  • Improved Visual Hierarchy: Made info easier to scan and understand.

  • Improved Visual Hierarchy: Made info easier to scan and understand.

  • Consistent Visual Style: Matched Valorant’s existing UI style.

  • Consistent Visual Style: Matched Valorant’s existing UI style.

  • Consistent Visual Style: Matched Valorant’s existing UI style.

⚠️ Project Challenges

⚠️ Project Challenges

⚠️ Project Challenges

  • Consistency with Game Aesthetic: Enhanced the screen while staying true to Valorant’s visual style.

  • Consistency with Game Aesthetic: Enhanced the screen while staying true to Valorant’s visual style.

  • Consistency with Game Aesthetic: Enhanced the screen while staying true to Valorant’s visual style.

  • Balancing Functionality & Visuals: Balanced clean visuals with a user-friendly, focused layout.

  • Balancing Functionality & Visuals: Balanced clean visuals with a user-friendly, focused layout.

  • Balancing Functionality & Visuals: Balanced clean visuals with a user-friendly, focused layout.

✨ The Problem Statement

✨ The Problem Statement

Players struggle with the new agent unlock menu in VALORANT due to its unclear purpose and lack of visual appeal, especially when compared to other menus in the game.

Players struggle with the new agent unlock menu in VALORANT due to its unclear purpose and lack of visual appeal, especially when compared to other menus in the game.

The design’s poor clarity, limited feedback, and disconnection from the game’s aesthetic hinder usability, making the agent unlock process frustrating and less engaging.

The design’s poor clarity, limited feedback, and disconnection from the game’s aesthetic hinder usability, making the agent unlock process frustrating and less engaging.

✨ The Problem Statement

Players struggle with the new agent unlock menu in VALORANT due to its unclear purpose and lack of visual appeal, especially when compared to other menus in the game.

The design’s poor clarity, limited feedback, and disconnection from the game’s aesthetic hinder usability, making the agent unlock process frustrating and less engaging.

Project Feedback

Project Feedback

Spoke to 5 players and scanned community feedback to uncover what wasn’t working in the menu. Here are some key takeaways:

Spoke to 5 players and scanned community feedback to uncover what wasn’t working in the menu. Here are some key takeaways:

Before diving into the redesign, I conducted guerrilla interviews with 5 players and reviewed community feedback to identify key issues with VALORANT’s agent store menu.

This research revealed several pain points, including design inconsistencies and minimal engagement. Here's a summary of the main concerns:

Design Consistency

Design Consistency

Design Consistency

Players felt the unlock menu lacked the polish and energy seen in other parts of the game.

Players felt the unlock menu lacked the polish and energy seen in other parts of the game.

Players felt the unlock menu lacked the polish and energy seen in other parts of the game.

Lack of Incentives

Lack of Incentives

Lack of Incentives

While rewards existed, they weren’t clearly highlighted or motivating enough to drive engagement.

While rewards existed, they weren’t clearly highlighted or motivating enough to drive engagement.

While rewards existed, they weren’t clearly highlighted or motivating enough to drive engagement.

Engagement & Interaction

Engagement & Interaction

Engagement & Interaction

tatic visuals and missing animations made the screen feel unexciting and forgettable.

tatic visuals and missing animations made the screen feel unexciting and forgettable.

tatic visuals and missing animations made the screen feel unexciting and forgettable.

Current Screen Analysis

Current Screen Analysis

Examining the existing in-game screen to identify key issues, areas for improvement and opportunities to enhance the user experience.

Examining the existing in-game screen to identify key issues, areas for improvement and opportunities to enhance the user experience.

Examining the existing in-game screen to identify key issues, areas for improvement and opportunities to enhance the user experience.

Layout & Spacing Issues

Layout & Spacing Issues

Layout & Spacing Issues

Empty space on the left and oversized cards below made the screen feel cluttered.

Empty space on the left and oversized cards below made the screen feel cluttered.

Missing Key Information

Missing Key Information

Missing Key Information

Players couldn’t see contract rewards up front, forcing frustrating backtracking.

Players couldn’t see contract rewards up front, forcing frustrating backtracking.

Agent Name

Agent Name

Agent Name

Too large and blends into the card, lacking clear emphasis.

Too large and blends into the card, lacking clear emphasis.

Unlock Currency

Unlock Currency

Unlock Currency

Important info is too small, making it easy to miss.

Important info is too small, making it easy to miss.

Lo-fi Wireframes

Lo-fi Wireframes

Mapping out the core layout and functionality before diving into visuals.

Mapping out the core layout and functionality before diving into visuals.

Mapping out the core layout and functionality before diving into visuals.

Agent Info Section (A)

Agent Info Section (A)

Agent Info Section (A)

  • Displays the agent’s name clearly to the player.

  • Displays the agent’s name clearly to the player.

  • Shows the VP required to unlock the agent.

  • Shows the VP required to unlock the agent.

  • Includes an EXP bar to indicate unlocking progress.

  • Includes an EXP bar to indicate unlocking progress.

Agent Cards (B)

Agent Cards (B)

Agent Cards (B)

  • Cards that players can click to select an agent.

  • Cards that players can click to select an agent.

  • Each card has two states: Normal and Hover.

  • Each card has two states: Normal and Hover.

  • Shows agent name, currencies and lock status.

  • Shows agent name, currencies and lock status.

Agent Rewards (C)

Agent Rewards (C)

Agent Rewards (C)

  • Shows rewards players can earn by unlocking the agent: Skins, Gun Buddy and Player Card

  • Shows rewards players can earn by unlocking the agent: Skins, Gun Buddy and Player Card

Character Portrait (D)

Character Portrait (D)

Character Portrait (D)

  • Displays the character portrait of the selected agent and also their character logo behind them.

  • Displays the character portrait of the selected agent and also their character logo behind them.

Final Mockups

Final Mockups

Here’s how everything came together — polished screens that bring the final design, layout and interactions to life.

Here’s how everything came together — polished screens that bring the final design, layout and interactions to life.

Here’s how everything came together — polished screens that bring the final design and interactions to life.

Agent Unlock Screen

Agent Unlock Screen

Agent Unlock Screen

Agent Cards & It's Different States

Agent Cards & It's Different States

Agent Cards & It's Different States

Unlocked State

Locked State

Agent Unlock Screen (In action)

Agent Unlock Screen (In action)

Agent Unlock Screen (In action)

Conclusion

Conclusion

Conclusion

I designed with the player in mind — focusing on clarity, ease of navigation, and a visual style that fits seamlessly with VALORANT’s aesthetic.

I designed with the player in mind — focusing on clarity, ease of navigation, and a visual style that fits seamlessly with VALORANT’s aesthetic.

All character artwork belongs to the talented team at Riot Games. I used some assets as a base to help illustrate my ideas and highlight design changes.

All character artwork belongs to the talented team at Riot Games. I used some assets as a base to help illustrate my ideas and highlight design changes.

Let's work together!

This is the part where we collab ⸜(ˊᗜˋ)⸝

(407) 543-7648

yr020409@gmail.com

Let's work together!

This is the part where we collab ⸜(ˊᗜˋ)⸝

(407) 543-7648

yr020409@gmail.com

Let's work together!

This is the part where we collab ⸜(ˊᗜˋ)⸝

(407) 543-7648

yr020409@gmail.com

Let's work together!

This is the part where we collab ⸜(ˊᗜˋ)⸝

(407) 543-7648

yr020409@gmail.com